This is a trading of cards game with specifically designed cards ; a game first developed by mathematics professor- Prof. Richard Garfield. It is played with the minimum of 2 players and each game revolves around the idea of a war against forceful wizards known as planeswalkers. These planeswalkers use their higher degree of power and wizardry by photographs pictured on individual sorcery cards to win over their competitor. There are decks of cards for beginners known as ‘The intro Pack’ and for more advanced players known as ‘Booster Packs’. Each deck consists of a pack of sixty cards. Some tournaments may contain a deck of 40. These decks of cards can be classified into three classes like the following :

Aggro :

It’s the most strategically easy deck of cards amongst its likes. The game with this deck is transitive doesn’t need a long time. Typically creatures are used as the aggressive force of eradication. Subpar draws are practiced in this play of cards and it quickly defeats the opponents. The players try to scale back their opponents life from twenty – nil in a jiffy.

Aggro decks have access to disruptive elements. Some examples of such decks are – goblins employing creatures that are inexpensive, frail and deal high damage ; White Weenie that uses smaller creatures ; Affinity uses affinity engineer along with artifacts in big numbers ; Red/Green Beatz uses low cost but high power creatures ; Sligh ; Suicide Black uses deadly cards that cost life.

Combo :

Combo decks as the name says is the mix of 2 or more cards to form a powerful effect that either wins the game right away or takes turns to end up in a slow win. The deck should be able to play the combo fast enough to win prior to the competitor can win the game himself. Combo decks rely on power, consistency and speed.

Examples of decks are – Tezzeret Control that uses counter spells ; Mono Blue Control that uses heavy counter spells ; Blue-White Control that uses board-control cards ; Psychatog that uses disruptive spells ; planetary Slide that uses cards with cycling ; Mono -Black Control that uses removal spells and The Deck that uses dynamic cards effective against methods.

Aggro :

Combo decks as the name implies is the aggregate of two or more cards to form a dynamic effect that either wins the game right away or takes turns to lead to a slow win. The deck should be able to play the combo quick enough to win before the competitor can win the game himself. Combo decks depend on power, consistency and speed.

Examples of decks are – Tezzeret Control that uses counter spells ; Mono Blue Control that uses heavy counter spells ; Blue-White Control that uses board-control cards ; Psychatog that uses disruptive spells ; planetary Slide that uses cards with cycling ; Mono -Black Control that uses removal spells and The Deck that uses powerful cards effective against strategies.

To learn more about Magic The Gathering Rules check outMtg Cards

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This entry was posted on Saturday, March 6th, 2010 at 1:49 am and is filed under Uncategorized. You can leave a comment and follow any responses to this entry through the RSS 2.0 feed.

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